Kahootz 3.0: Connection, Communication and Creativity

Maggie Garrard

on Thursday, 8 April 2010 13:30 - 15:00 in room 208

21st century teaching resources should reflect 21st century pedagogy and 21st century learning styles. The production and availability of digital learning objects and digital video clips make it imperative for teachers to use new pedagogical strategies that utilise these resources to the fullest extent. Students demand more interactive learning opportunities and hands-on activities that utilise technology and create interesting and authentic avenues for exploring information and research. Students today are quite adept at managing their own learning and in creating their personal responses using multimedia. Given the software and hardware needed, they are unafraid of expressing their understanding in new and divergent ways and creating new knowledge. Critical understanding of what they can produce and how they can produce it is vitally important even from an early age. Creative students can think multi-modally and understand the integration of image, sound and text and transfer this knowledge and understanding to their own digital works. But they also need to learn to discern the good from the bad, the amateur from the professional. The really good students can then select and manipulate the best elements to produce their own digital learning objects.

What is a digital learning object, where can they be found and how can teachers utilise them to encourage deep thinking, communication, and understanding? Similarly, how can students create their own digital learning object using Kahootz 3 and other multimedia authoring programs? What are the new and emerging pedagogies that support this creativity? How can assessment practices be enhanced through the use of contemporary information communication technologies?

Kahootz is a 3D Digital animation program developed by the Australian Children’s Television Foundation. Kahootz empowers students with the skills and tools to create their own media and connect them to a diverse, engaged audience. Kahootz is a powerful set of 3D multimedia tools that allows students and teachers to be creators, designers, inventors and storytellers. Kahootz is also an active, online community. In this presentation participants will explore how Kahootz can be used in the classroom to provide students with opportunities to creatively connect and communicate with their local and global peers.

Learning and Creative outcomes for students aged 7-15
• Creative skills: students develop fantastic 3D environments through animation.
• Visual literacy skills: students create and construct their own text.
• Collaborative learning: students communicate and share stories, work together and transfer knowledge with other students from around the world.
• Maths and science skills: students develop knowledge about measurement, spatial awareness, estimation and problem solving.
• Science and Technology skills: students design, invent and construct.

What can students do with Kahootz 3.0?
• Create stories, puzzles, artwork, inventions, games and projects.
• Explore what other students create via Kahootz Online.
• Learn easily how others put together their content.
• Export Kahootz creations as AVI or QuickTime movies.
• Engage in collaborative activities with other classrooms via Kahootz Online.
• Access the Kahootz community from both the classroom and home.
• Use blue screen technology
• Import and edit their own sound recording

Participants will need to have Kahootz 3 software loaded on their laptops.

This is how you cite this paper:

Garrard, M. (2010). Kahootz 3.0: Connection, Communication and Creativity In D. Gronn, & G. Romeo (Eds) ACEC2010: Digital Diversity. Conference Proceedings of the Australian Computers in Education Conference 2010, Melbourne 6-9 April. Carlton, Victoria: Australian Council for Computers in Education (ACEC). Retrieved from, http://acec2010.acce.edu.au/proposal/834/kahootz-30-connection-communication-and-creativity

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